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Review: Battleships Forever
Written by Maxime Plouffe   

 Battleships Forever

 

Battleships Forever is an action strategy game developed by Sean "th15" Chan over at Wyrdsym Games. It evolves the Warning Forever formula into a relatively customizable Real-Time Strategy format that will keep busy any space ship fan with lots of imagination for days, if not weeks.

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Review: Ray-Hound PDF Print E-mail
Written by Maxime Plouffe   

Ray-Hound

 

 

Are you tired of generic top-down view space shooters? Well, Ray-Hound might possibly be the fix you are looking for.

 

Ray-Hound is a space shooter created by Hikware Software. Locked inside an arena, you are piloting an extremely fast and agile ship that appears weaponless. While you won’t be firing missiles or bombs to defeat the clusters of turrets that appear inside the arena, you can turn their pink rays against them by emitting an energy field that converts all the rays within a radius around your ship into blue rays. Converted rays are unable to damage you, but can be used to destroy the turret clusters. Maintaining the energy field by depressing the left mouse button does not convert additional rays; instead it makes the nearby blue rays orbit your ship, allowing you to throw back incoming fire at your aggressors.

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Review: Netstorm: Islands at War Print E-mail
Reviews
Written by Ivo Mistrik   
Monday, 11 February 2008 01:34

 

Netstorm: Islands at War is a Real-Time Strategy game situated in the world of Nimbus, the sky world with floating islands that are in constant struggle for dominance. In Pyrosphere, the central sphere of Nimbus, you'll square off against your opponents. Prepare for one of the greatest battles of your life. This is NetStorm.

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Review: Command & Conquer: A Path Beyond Print E-mail
Written by Ryan Stepalavich   
Saturday, 02 February 2008 20:43

Command & Conquer: A Path Beyond

 

Everybody remembers Command & Conquer. It was the game that defined a franchise for over thirteen years. The action was tight and exciting. The storyline was gritty and enthralling. The multiplayer was as engaging as it was addicting. Nobody, and I mean nobody could do it better than the original. Then came along Command & Conquer: Red Alert, Westwood Studios’ prequel to the cornerstone of Real-Time Strategy, and they proved us wrong. It was better in every way possible. The music, the movies, the action all culminated into one blockbuster package that sold millions and created a strategy community that could rival that of Quakeworld.

 

So what happens when a portion of that community goes and plunks Command & Conquer: Red Alert into the first person arena, challenging Quakers head-on? You get Command & Conquer: A Path Beyond, by Bluehell Productions. Here’s a team-based First Person Shooter that takes the ferocity and action of Red Alert and places it in as close to a picture-perfect adaptation of the Real-Time Strategy blockbuster as is humanly possible. The tanks, the vehicles, the nuclear weapons, the sounds and the music are all there in one neatly wrapped present.

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Review: Babo Violent 2 Print E-mail
Written by Ryan Stepalavich   
Saturday, 02 February 2008 00:40
Babo Violent 2

 

Call it the attack of the strange.

 

In a barnstormer of a move, a small group of Canadian developers over at RndLabs have released a game that can only be considered one of the most unique twists on an oversaturated genre to date. Babo Violent 2 is a game for the masses that’ll keep you laughing for hours.

 

Babo Violent 2, originally released as a network library stress test, is a strange mixture of 2d shooter and physics based puzzler. Best described as “Marble Madness meets Quake”, the player assumes control of a small ball, called a “babo”. This babo is then equipped with a wide assortment of weapons – that’s right, weapons – such as machine guns, bazookas, sniper rifles, and even esoteric energy weapons and “suicide nukes” which do well to wipe sections of the map clean in a brilliant flash of destruction.

 

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